The latest Lobster Johnson adventure concludes with a bang — not to mention a few “KRASH”es, “KRANG”s and “BOOM”s — as our hero once again goes head-to-head with the eponymous automatons. This time, however, he’s found a way to level the playing field, having located the secret control station for the decommissioned member of the robotic trio. Now in the virtual driver’s seat of the titanium titan, the Lobster heads downtown, where he finds one of the others waiting for him. What follows is a showdown of colossal proportions, with the two behemoth bots slugging it out while the intrepid Cindy Tynan gives the play-by-play from her mobile radio station.
As the Lobster works the robot’s controls, we see his sanity begin to slip. This was a peril he knew of beforehand, that of becoming addicted to the mania that overtook Emin Aliyev and the other robot jockeys. When he begins speaking in a long-dead demoniac language, it’s clear he’s become possessed by the ancient Hyperborean spirits that authored this nefarious machinery. Will Johnson be able to win the day without losing his soul? Or will he degenerate into a “fiend” as Emin and his cohorts did?
In the end, thanks to the help of his capable crew and his own off-the-cuff resourcefulness, the Lobster is able to put the kibosh on the massive mechanical menace, ruling out any loose ends by finishing the job in characteristic fashion: blowing things to smithereens.
Lobster Johnson: Metal Monsters of Midtown #3, Dark Horse Comics, released July 27, 2016, written by Mike Mignola and John Arcudi, art by Tonci Zonjic, colors by Dave Stewart, letters by Clem Robins, cover by Tonci Zonjic, $3.50.
Review by James Florence.