Sword and sorcery is the name of the game in Pathfinder Worldscape. All of the swords. All of the sorcery. Blending Paizo’s classic roleplaying game setting from Pathfinder with Dynamite Entertainment’s huge stable of pulp-fantasy characters that helped inspire games like Dungeons and Dragons in the first place.
Issue 1 drops us right into the action with a stable of the “iconic characters” from the Pathfinder world of Golarion. Fans of Pathfinder will recognize Valeros the Fighter, Seoni the Sorcerer, Merisiel the Rogue and Kyra the Cleric as those characters depicted on their respective character class pages in the Core Rulebook.
While doing battle with a psychic shapeshifter in the sewers beneath the City of Secrets (sentences like those are the reason I play RPGs) our heroes are violently pulled into a chaotic realm known only as the Worldscape. It feels like Battleworld from Secret Wars crossover, if it was populated by pulp-adventure and RPG characters.
Most of the first issue follows Valeros as he tries to figure just what in the Nine Hells is going on. The sardonic Fighter acting as Fighters do when confronting unknown dangers. They fight it. Soon he is being accosted by dimensionally displaced bandits, a White Ape of Barsoom and finally made into a gladiator-slave by the serpent-witch Xanesha (I thought I’d seen the last of her when I played Rise of the Runelords!).
There is so much fun to be had in this first foray into the Worldscape and before the first issue ends Valeros is crossing paths with the likes of Queen Pha from Frank Frazetta’s Thun’da series and the She-Devil with a Sword herself, Red Sonja. There are also bits and pieces from the John Carter of Mars books, as well as plenty of references for those familiar with the Pathfinder world of Golarion.
As an added bonus (and like many of the Pathfinder comics to come before this one) each issue of Pathfinder Worldscape comes with the in-game statistics for featured characters and maps to bring the adventures off the page and onto your tabletop! It feels as though this series was hand-crafted for a particular brand of fanboy, with its unique blend of pulp-fantasy and tabletop RPG goodness.
If you like Pathfinder, you’ll also love Dungeons & Dragons.