Category: New Comic Book Series

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    Get Ready to Go on an Epic Quest in Swordquest #1

    Swordquest #1 begins in the Atari exhibit of a video game museum. In the opening panels of this new Dynamite comic, a sword is displayed prominently encased in glass. Fans will immediately recognize it as the “Sword of Ultimate Sorcery,” the ultimate prize in a five-round tournament. Each round corresponded with a new game in the Swordquest series, but Atari cancelled the series after the third game and the sword never found a home. If you’d like to read more about this mystery, check out the full story here.

    Swordquest #1 Review

    In Chad Bowers and Chris Sims’ world, the Sword of Ultimate Sorcery appears to be sitting awaiting it’s champion. Peter Case is just such a champion, sort of.

    Swordquest #1 Is a Throwback To Times Gone By

    Case, a middle aged man who has lost his home and given six months to live (see Swordquest #0), is on the hunt for one last adventure. While digging through boxes in his childhood bedroom, Case remembers his early obsession with the 1980s Swordquest series. Case and his friends Amy and Alvin Perez had a fixation on solving the puzzles of the Atari games and corresponding DC comics in order to win the ultimate prize. They dutifully mailed in their answers and kept a notebook of strategies. However, when the series ended after the third game (Waterworld), the friends moved on with their lives. Now in their forties, these characters find themselves drawn back to the quest for both Sword and glory, in this charming 1980s nostalgia piece.

    The art by Ghostwriter X echoes the pixelated style of Atari 2600 games. The best examples of this style include a Pac-Man-esque creature devouring Case in a moment of emotional confrontation and panels devoted to player “Game Tips.” The style and throwback design elements are a nod to the book’s concept that the Swordquest game never ended for Case and the Perez siblings. Bower and Sims’ characters are both players of, and characters in, Atari’s game.

    Whether you played the original series or are just a fan of ‘80s nostalgia, this series is worth a read. Its combination of heartfelt throwbacks and genuine attention to the struggles of growing up makes this comic stand out.

    Check out all of our Swordquest issues and don’t forget to subscribe!

    Swordquest #1, Dynamite Comics, Released June 21st, 2017, Writer: Chad Bowers, Chris Sims, Art: Ghostwriter X, $3.99

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    Dark Days: The Forge #1: The Epic Begins

    “There is a feeling you get at the beginning of an adventure…”

    Thus begins DC’s epic summer event, Metal. The prelude, Dark Days: The Forge, is the perfect introduction, and sets the stage for the magnitude of what is to come.

    Dark Days: The Forge #1

    Comics publishers often overuse the term “all-star” in their books, but in this case, it fits perfectly. DC has recruited its top talent, including writers Scott Snyder and James Tynion IV, for this one-shot story. However, the talent doesn’t stop there, as the book also packs superstar artists Jim Lee, John Romita Jr. and Andy Kubert. Even the cast is epic, featuring Batman, Superman, Green Lantern, Hawkman, Aquaman, Mister Miracle – even the Outsiders.

    Dark Days: The Forge #1 Will Keep You Coming Back For More

    The issue gives just enough intrigue to keep you turning the pages with anticipation. Batman has discovered a mysterious substance in the Earth’s metal. Unfortunately, no wants this information to come to light, including the Guardians of the Universe and the Immortal Men.

    As Snyder’s and Tynion’s story unfolds – from the depths of the ocean to the Batcave on the moon – the mystery deepens. What is this mysterious metal? Where did it come from, and why is Batman obsessed with it now? The artwork is stunning and dramatic, exactly what’s you’d expect from this superstar team. If that wasn’t enough to keep you coming back for more, check out the final page. This final page is beautifully rendered by Lee and will seal the deal for this event.

    That feeling you get at the beginning of an adventure? It’s glee. Pure glee for what’s to come.

    Dark Days: The Forge #1, DC Comics, Released June 14, 2017, Written by Scott Snyder and James Tynion IV; Pencils by Andy Kubert, Jim Lee and John Romita Jr.; Inks by Scott Williams, Klaus Janson and Danny Miki; Colors by Alex Sinclair and Jeremiah Skipper; Letters by Steve Wands; $4.99.

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    Swordquest: A Promise Delayed

    A Promise Delayed - Swordquest

    In the 1980s, video game giant Atari announced a new series: Swordquest. Tod Frye, the designer of 1979’s Adventure, would act as the designer for this new franchise. In each of the four Swordquest games, players would help twins Tarra and Torr defeat the evil Tyrannous and reclaim powerful artifacts. However, Swordquest had a unique twist: players would also compete in the real world for treasures based on the in-game artifacts. These treasures were the “Talisman of Penultimate Truth,” the “Chalice of Light,” the “Crown of Life,” the “Philosopher’s Stone,” and the ultimate prize, “The Sword of Ultimate Sorcery.” The trophies were solid gold and encrusted with diamonds and gems, and reports claim that the items had a combined value of $150,000. Individually, the estimated value of each item was $25,000.

    Swordquest: An Adventure On Two Fronts

    In 1982, Atari was the subsidiary of Warner Communication, which also owned DC Comics and Franklin Mint. DC created the comics to accompany each of the four video games while Franklin Mint created the treasure.

    Each game featured a number of clues hidden deep within them. After finding these hidden clues in the game, the players would go to corresponding pages in the accompanying comic book to find words hidden in the images. Then, they would create phrases based upon these words. After finding the correct answers, players would mail the multi-medium puzzles directly to Atari. Atari invited each winner to their headquarters to compete in a one-day tournament, with the winner receiving a glittering prize. The popularity of the contest caused Atari to quickly change the plans of at least one contest. Fireworld sold 500,000 copies and resulted in so many winners, Atari had to devise an additional essay writing portion to whittle down contestants for the final tournament.

    Atari Swordquest Prize Ad

    Advertisements went out with pictures of the five bejeweled items. The games saw release in sequential order: Earthworld, Fireworld, Waterworld, and Airworld, with each game having its own contest. However, before the completion of Airworld, Atari found themselves sold. As a result, the competition was also canceled.

    The Winners (That We Know Of)

    Steven Bell won the talisman in 1983 at a tournament in California. In 1984, Michael Rideout won the chalice after the unexpectedly large response to the Fireworld release. Atari historian, Curt Vendel, reports that the Waterworld crown went to a secret winner after the game saw a limited release. The sword was the grand prize in a final tournament between the four winners of the four previous tournaments; however, as there was no final tournament, the sword was never handed out. Bell and Rideout, and perhaps the mysterious winner of Waterworld, received $15,000 payouts as a consolation for no longer being in the running for the final contest.

    The Jack Tramiel Mystery


    Trammel bought Atari in 1984 during a slump in the gaming industry. Tramiel, a Polish immigrant, and survivor of Auschwitz, began as a typewriter repairman before founding Commodore International, which created the Commodore 64. In 1984, Tramiel was forced out of his own company and bought Atari. After purchasing the company, Tramiel shifted the focus of Atari from bottom line spending to marketing. He wanted the company to compete, but the move was not popular and Tramiel was not beloved by Atari fans. He also, some employees have said, hung The Sword of Ultimate Sorcery in his office, a prize he had not earned. Tramiel passed away in 2012 and rumors of his possession of the sword resurfaced; however, no one has laid eyes on the sword since the last Swordquest tournament in the ‘80s.

    What Happened to the Sword and Stone?

    What truly happened to the philosopher’s stone and the sword? No one seems to know. Fans still cling to the long-standing theory that Jack Tramiel claimed the sword for himself upon acquiring Atari.

    Vendel has stated that this rumor is unfounded. The historian claims that Franklin Mint melted down the sword and crown after the cancellation of the competition in ’84.

    Micheal Rideout gave interviews claiming that he saw the philosopher’s stone and the sword when he went to compete at the Atari headquarters in California, which counters some claims that the final prizes were never made. Rideout also states that Stephen Bell melted down the talisman for cash at some point after the 1983 contest.

    Dynamite Comics Presents a New Spin On This Classic Mystery

    Fans continue to hold out hope that the philosopher’s stone and sword are out there, waiting to find an owner.

    This fan theory led to the creation of the new Swordquest comic by Dynamite Comics. The new series is not a fantasy quest starring the robe-draped twins, but is instead a robbery adventure lead by aging geeks. Three friends who strove to win the sword in the ‘80s reunite in the aches, pains, and disappointments of adulthood with one goal: to find and steal the sword. It is a reclaiming of the lost promise Atari made three decades ago. The sword is out there, the characters believe, and they are coming for it. Will they find it? You’ll have to read the comic to find out.

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    Iceman #1: Two Icemen for the Price of One

    Marvel’s newest X-Men solo comic, Iceman #1, features the exploits of Bobby Drake (the original, not the time-displaced younger version) battling baddies as well as…his parents? That’s right. Bobby has had so much trouble with his parents’ lack of understanding around him being a mutant, he hasn’t dared telling them he’s gay. Instead, Mr. and Mrs. Drake are waiting for him to bring a nice girl home.

    Iceman Comics at TFAW.com

    If that weren’t bad enough, Iceman is busy schooling the younger version of himself in the ways of his mutant powers. For years Bobby could do little more than creating ice ramps and freezing bad guys, but now he’s an “omega-level mutant” with powers far beyond his imagination. Older Bobby teaches the younger, hipper version of himself how to maximize the potential of those powers.

    And, of course, Iceman has to deal with the real bad guy, which in the premiere issue is an anti-mutant purifier. Not a Sentinel-level threat, but an adequate one in the middle of everything else going on in this story.

    Vitti and Grace Are a Great Choice for Iceman #1

    Artist Alessandro Vitti gives the book a unique style – different from the other X-titles, but still clearly in the family. Writer Sina Grace cleverly bookends the story by having Bobby explain who he is on a dating website. “My friends would say I’m a team player,” he writes while looking at a photo of the X-Men.

    Grace tells a compact yet complete story for this initial outing, one that has drama, humor and enough action to keep fans coming back for more. Finally, Iceman gets his time to shine and it’s one story that is sure to rank among the classics.

    Iceman #1: Marvel Comics, Released June 7, 2017, Written by Sina Grace, Art by Alessandro Vitti, Colors by Rachelle Rosenberg, Letters by VC’s Joe Sabino; $3.99.

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    The Bells Are Tolling in Unsound #1

    It’s notoriously difficult to get work as a young RN straight out of nursing school. In order to put in their dues and get the experience they need to get better jobs, many nurses have to take less than ideal jobs at facilities they’d rather not work at. However, that isn’t the case in Cullen Bunn’s new horror story, The Unsound #1.

    Ashli takes a job at Saint Cascia because she’s young and naïve enough to believe she can make a difference in a broken system. Saint Cascia was founded in 1816 and ran continuously as an asylum until it was closed in the ‘80s due to lack of funding. It was recently reopened and suffers from a lack of funding, improper staffing ratios, and overpopulation.

    The situation is creepy enough at face value, and we quickly learn there is more going on here than meets the eye.

    Delve deep into the nature of reality, perception, and insanity in Unsound #1

    Cullen Bunn gives us a behind-the-scenes look at the story of Unsound #1: “On the surface, The Unsound is about a young nurse taking her first job… at a haunted insane asylum. But as we go beyond the surface–as our characters will in this series–we discover this other world, a weird society that exists “beneath” the asylum. This world is one where the laws of nature have been supplanted by the “laws of madness.” Our heroes will find themselves caught in a weird labyrinthine world where they cannot trust what they are seeing and experiencing.”

    Looking at Cullen Bunn’s body of work, you can make a solid argument that horror is his genre. Readers of Harrow County, The Sixth Gun, Regression, and The Damned will definitely want to follow Bunn down this new rabbit hole.

    Jack T. Cole provides the artwork in this cerebral tale. I asked Cullen Bunn about working with Cole, and he replied, “The Unsound is a slow burn creep-fest. It is intended to unsettle the reader. Jack’s art does a perfect job of reflecting that tone and fulfilling that goal.”

    PICK UP UNSOUND #1 FROM TFAW TODAY!

    Unsound #1, BOOM! Studios, publication date June 7, 2017, written by Cullen Bunn, art and cover by Jack T. Cole, $3.99

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    Take a Trip Through Time in Cable #1

    In the history of comics, few characters offer a more complex history than Cable. Much of this is due to the character’s penchant for time travel. In Cable #1, Cable is back in his own ongoing series as part of the ResurrXion relaunch. The comic sees Cable embrace the elements that make him great while trimming the confusing bits down.

    Cable #1 Review

    The first issue opens up in Arizona, 1872. It’s a classic western setup, as a group of outlaws have overrun a town of innocents. They’re in a bar celebrating their wickedness when a mysterious drifter enters through the swinging doors. The catch is that this mysterious drifter is actually everyone’s favorite time-traveling mutant: Cable. Surprisingly, these outlaws aren’t packing six guns but instead have laser blasters; unlucky for them, Cable’s are bigger.

    Right from page one this book announces itself as exactly what fans are looking for. Cable as a time traveling avenger wandering through different eras defending those who can’t defend themselves. Following his takedown of the old west bandits, Cable travels to feudal Japan. We see him assure the frightened survivor of a razed village that he will root out the evil that devastated her home.

    Cable #1 Sports an Incredible Creative Team

    James Robinson’s script perfectly captures the grit and edge of Cable but also shows off his heroism and humanity. Another standout of the book is the art from Carlos Pacheco, who mixes kinetic action and character design with the stunning vistas of the various time periods Cable travels through. One of the appeals of a time travel book is the ability to escape to varying locales and eras, and the detail Pacheco puts into each setting gives the book a sense of authenticity in addition to its sci-fi heroics.

    Cable is a character born out of the ’90s comics’ obsession with extreme badassery, but he’s managed to endure longer than a lot of other characters crated at the same time. There’s an edginess to him, sure, but underneath is nobility that makes him compelling and infinitely readable. That’s something that shines through in this first issue.

    Longtime Cable fans will no doubt enjoy their hero’s newest adventure, but for new readers it’s a fun story without an emphasis on previous continuity. All in all, Cable #1 is a great introduction to a classic Marvel character.

    Cable #1, Marvel Comics, Released May 31st, 2017, Written by James Robinson, Pencils by Carlos Pacheco, $3.99

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    Joe Golem is Back With More Pulpy, Supernatural Fun in Joe Golem The Outer Dark #1

    In 2012, Mike Mignola (Hellboy, Lobster Johnson, Baltimore) teamed with Christopher Golden (The Myth, The Boys Are Back in Town) to co-create and co-author the novel Joe Golem and The Drowning City. The tale takes place in an alternate timeline Manhattan, which is currently under thirty feet of water.

    Simon Church is a Victorian-era detective who is kept alive for more than a century via a complex combination of bio-mechanical magic, clockwork gears, spit, and shoelaces. His assistant, Joe Golem, has bizarre dreams that speak to him of a former life. He has visions of being mud and stone and hunting witches. Unfortunately, he can’t quite piece together his own origin.

    Four years after the release of the illustrated novel, Mignola and Guest revisited The Drowning City with a five part prequel comic book miniseries, The Rat Catcher and The Sunken Dead.

    Joe Golem The Outer Dark

    Mignola’s latest book The Outer Dark takes place two years after Rat Catcher. Three Germans on a water taxi attack passengers and police. One of the Germans, Bodo Wegener, escapes after killing two people with his bare hands while screaming in German about the otherworldly voices in his head. The local detectives usually end up on Mr. Church’s stoop when things get a little too weird, and this case is definitely “Simon Church weird.”

    Joe Golem — The Outer Dark Sports an All-Star Creative Team

    Patric Reynolds (Aliens: Fire and Stone, Hellboy and the BPRD: 1954) did the art for Rat Catcher and is also the artist for this new series. Reynolds brings an aesthetic to the project that looks like it’s straight from a pulp mystery novel. The Drowning City doesn’t exactly look like a place I’d want to raise children but I’d definitely want to explore it in daylight.

    Mignola and Golden give us a script that will appeal to fans of horror, pulp, noir, steampunk, monsters and magic. There is enough backstory that a new reader can easily pick up the series. However, if you haven’t already read The Rat Catcher and The Sunken Dead, I’d recommend picking up the hard copy. Readers of series like The Goon and The Damned will feel right at home with Joe Golem.

    Joe Golem: Occult Detective — The Outer Dark #1, Dark Horse Comics, May 31, 2017, Written by Mike Mignola and Christopher Golden, Art by Patric Reynolds, Color by Dave Stewart, Cover by Dave Palumbo, $3.99

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    I Am Groot #1: I Am, Well, You Know

    Capitalizing on the success of its newest blockbuster, Marvel has given Groot the starring role in his own comic with I Am Groot #1. Like in Guardians of the Galaxy Vol. 2, Groot is not a full tree; instead, he is an adorable adolescent twig. Unfortunately, his maturity matches his size, and this causes him to get in the way of his fellow guardians. To make up for it, the anthropomorphic tree tries to help. However, he ultimately fails, leaving him stranded at the other end of the galaxy.

    I Am Groot #1

    I Am Groot #1 Features a Strong Creative Team

    Writer Christopher Hastings wisely includes Groot’s teammates in the comic. This addition means that we aren’t constantly inundated with “I am Groot” – though there’s plenty of that. The comic also features new characters as well. One such character is Buddy, a dog-like creature that Groot meets on the other side of known space.

    Flaviano provides the gripping otherworldly artwork. He gets to show off his skills with a variety of scenes ranging from the close confines of a spaceship to the vastness of space to some pretty funky alien landscapes.

    However, it’s colorist Marcio Menyz who really shines in this inaugural issue. Menyz showcases his considerable talent in the space scenes. Some of the standout colors include the glow of rocket engines and interstellar phenomena illuminate the pitch blackness of space. With colorful characters like Gamora, Rocket Raccoon and Drax, Menyz has a broad pallet to work with.

    I Am Groot #1 is only the first chapter of a larger story that hopefully reunites our wooden character with the rest of his team. It’s a story well worth reading and is highly recommend for fans of the character.

    I Am Groot #1, Marvel Comics, Released May 24, 2017, Written by Christopher Hastings; Art by Flaviano; Colors by Marcio Menyz; Lettering by VC’s Joe Caramagna; $3.99.

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    NCBD Drops The Hammer With Black Hammer #9

    This week’s New Comic Book Day Reviews brings us a quartet of books that we feel comic reader should check out. From Dark Horse we’ve got Black Hammer #9, Valiant brings us their next big story arc with Rapture #1, we take a trip with Peter Quill in Marvel’s Star-Lord Annual #1 and DC brings us home with Detective Comics #957.

    As a reminder these are only a few of the awesome comics that came out this week. Check out our other blog articles so see our thoughts on other books. Be sure to comment or share our post on Facebook or Twitter if you like our articles!

    SPOILER ALERT — We try to keep from posting spoilers, but one may sneak through to our reviews now and again. Read with caution, true believers.

    Black Hammer #9
    By: Jeff Lemire, David Rubin, Dave Stewart

    Black Hammer has to be one of the most exciting “Golden Age” superhero tales in a long time. As it slowly unraveling why everyone is stuck at Black Hammer Farms. Black Hammer #9 delves into how Talky-Walky and Colonel Weird met.

    Distress signals in space never seem to be a good thing, unless it’s meeting your best friend. It’s hard to say that this issue of Black Hammer was a fun read. However, that’s mainly due to what’s been happening throughout the series. It was great to see how Talky-Walky and Colonel Weird met.

    Jeff Lemire knows how to craft a solid story and this entry clearly shows his fondness to the golden age of comic adventures.[Martin M. at TFAW.com]

    Pick up volume 1 of this Love letter to the Golden Age of Superheroes

    Star-Lord Annual #1
    By: Chip Zdarsky, Djibril Morissette-Phan, Kris Anka

    That was a fun ride. I always enjoy annuals for the small break it typically gives us from the norm. Chip Zdarsky’s Star-Lord Annual #1 is no exception.

    In classic Western fashion, our hero finds himself in a small town run by bullies. And we all know Star-Lord isn’t a huge fan of bullies. So what does he do? Joins the Sheriff to take him and his gang down. There’s more to it than that, but I don’t want to spoil it. Star-Lord Annual #1 is a fun ride. While I wouldn’t mind more Space-Westerns with Marvel Characters. The story here ends well and fits into where we are in the comics right now. No, this isn’t any weird Secret Empire tie-in or anything like that. I will say that it does, tie into events that have transpired and this issue did leave me with a sad, but hopeful feeling. Much like great westerns do. [Martin M. at TFAW.com]

    Find out what all the Guardians are up to!

    Rapture #1
    By: Matt Kindt, CAFU

    If you’re like me and haven’t read a lot of the new Valiant books, a crossover story like Rapture #1 seems a bit daunting. While I enjoy X-O Manowar, I’m not that familiar with the other fascinating characters in Valiant’s stable. However, Rapture #1 by Matt Kindt is an excellent jumping on point for new readers while still offering something that longtime Valiant readers can sink their teeth into.

    Rapture #1 focuses on four characters: Tama, Ninjak, Punk Mambo and Shadowman. Kindt gives each character a unique voice and the reason these characters come together is compelling. It’s definitely made want to check out some more stories featuring Shadowman and Punk Mambo.

    Artist CAFU knocks it out of the park, making each location feel unique. You’ll feel the stench of death oozing out of the Deadside.

    Rapture #1 is another excellent Valiant comic. This company continues to churn out hit after hit. If you’ve yet to get onboard with Valiant, Rapture #1 is your chance to do so. [Josh P. at TFAW.com]

    Check out all of our Valiant comics!

    Detective Comics #957
    By: Genevieve Valentine, James Tynion IV, Carmen Nunez Carnero, Alvaro Martinez

    Detective Comics #957 is something you don’t often see in today’s comic books: a standalone story. James Tynion IV presents us with a brief interlude between arcs with “The Wrath of Spoiler,” a story that follows Spoiler (obviously).

    The story that Tynion IV tells here is one that is often talked about among creators: Does just the mere presence of Batman bring about crime? Would these villains exist if they didn’t have Batman to challenge them? Spoiler seeks to answer that question as she fights against an updated Wrath and Scorn, a team of villains who are looking to make a name for themselves.

    The art by Carmen Carnero is refreshingly old-school in all the best ways and is some of the best art I think we’ve seen in Detective Comics yet.

    The payoff for this story won’t happen for a few months, but the surprise reveal of a forgotten Batman villain in the last few panels will have the community talking. Don’t miss this issue! [Josh P. at TFAW.com]

    Catch up with Detective Comics and Rebirth with our graphic novels!

    What did you think of these books? What should we review next week? Let us know below!

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    Mass Effect: Discovery #1 Uncovers a Dark Secret in the Andromeda Initiative

    Mass Effect: Discovery #1 is one of the most anticipated comic releases of the year. This comic promises to dive deeper into the Andromeda Initiative introduced in March’s Mass Effect: Andromeda video game. Dark Horse is no stranger to Bioware’s many video game worlds, but this is one the most promising storylines in their partnership. The first issue alone delivers on several of the promises made to fans during the initial production of the game. Namely, it uncovers significant dangers lurking in the Initiative’s long cast shadow.

    Mass Effect: Discovery #1 Review

    It comes as no surprise that this story is compelling when you look at the creative team bringing it to life. John Dombrow, lead writer for both Mass Effect 3 and Mass Effect: Andromeda, has written a story that ties heavily back into the events of Andromeda. Artist Gabriel Guzman illustrates the comic, subtly luring readers back into the Mass Effect universe. He does this through incredible images that seamlessly recreates the iconic imagery of the games. His attention to detail hints at deeper connections to the greater Mass Effect storyline.

    Mass Effect: Discovery #1 Contains a Compelling Story

    The story itself is mostly told in flashback. The reader meets a side character from the game, Tiran Kandros, as he is reeling in the aftermath of a battle. Kandros, who is the leader of Nexus’ militia in Andromeda, is a much more significant character than the game would have you believe. While Tiran is just another NPC in the game, this comic shows us how he is so much more.

    Iran is a spy, infiltrating the Andromeda Initiative through the Nexus colony. The player only receives a few tidbits of information about Tiran’s life from before you meet him in the game. However, this comic blows apart any banal conceptions a player might have had of him. Despite his background role in the game, as the comic unfolds, it’s clear that Tiran is one of the most integral characters in the story of Andromeda. Through Tiran, we glimpse into not only the Turian perspective on the Initiative, but the resistance against it as well.

    Mass Effect: Discovery hits the shelves Wednesday, May 24th. Make sure to grab a copy at TFAW.com and don’t miss the beautiful variant cover by artist Kate Niemczyk. Until then, guys, keelah e’lai.

    Check out all of our Mass Effect products!

    Mass Effect: Discovery #1, Dark Horse Comics, Released May 24th, 2017. Written by Jeremy Barlow and John Dombrow, Art by Gabriel Guzman, Cover by Michael Atiyeh. $3.99

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    Generation X #1: Talking ’bout My Generation

    In all the acts of superheroics and protecting the Earth from calamity, it’s sometimes easy to forget that X-Men is ostensibly a book about a school. We all know the Xavier Institute secretly houses the X-men and all their crime fighting gear; however, it’s also home to a group of scared and confused young mutants just learning their powers. These young people are the focus of the latest X-title Generation X #1.

    Generation X #1 Review

    In this first issue we meet a ragtag group of new mutants just entering the institute. Headmaster and X-Men team leader Kitty Pryde can’t possibly juggle all the responsibilities of her demanding positions. So, she’s called in everybody’s favorite 90’s mallrat Jubilee to help mold these youngsters into a new team of heroes.

    It’s a big thrill for longtime X-Men readers to see Jubilee step into a leadership position. For so long, she’s been the kid sister of the team, and to see her come into her own and become a mentor to young mutants is very satisfying.

    Generation X #1 Starts Off Strong

    One of the strengths of this first issue is its focus on character, and rather than leaping directly into super villain fighting, we get a sense of the characters and their dynamics. This team has a lot of dysfunction: It’s clear these characters are young and unproven. There’s much infighting and self-doubt, and this will no doubt be the center of conflict for issues to come.

    Generation X #1 feels like the right step in the continuation of the Marvel X-Men relaunch. It’s a direct appeal to a younger market who will no doubt relate to this mismatched bunch of characters. A treat for X-readers new and old, Generation X #1 is another success for Marvel’s Resurrxion relaunch.

    The X-Men are back and better than ever! Check out all of our Resurrxion comics!

    Generation X #1, Marvel Comics, Released May 17th, 2017, Written by Christina Strain, Art by Amilcar Pinna, Cover by Terry Dodson, $3.99

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    Luke Cage Begins A New Series

    This week’s New Comic Book Day Reviews go to Luke Cage, Power Rangers and Harley Quinn. As a reminder these are only a few of the awesome comics that came out this week. Check out our other blog articles so see our thoughts on other books. Be sure to comment or share our post on Facebook or Twitter if you like our articles!

    SPOILER ALERT — We try to keep from posting spoilers, but one may sneak through to our reviews now and again. Read with caution, true believers.

    Luke Cage #1
    By: David F. Walker, Nelson Blake, Rahzzah

    Many writers have tried to write Luke Cage over the years, though most of them have failed to give Cage a voice that is both distinctive and real. Writer David F. Walker has done both in Luke Cage #1, a comic that is one of the best interpretations of the character yet.

    From the very first page of the comic, it’s clear that Walker is familiar with the character of Luke Cage right down to the soul. You feel the sorrow in Cage’s voice when he learns that Dr. Noah Burstein has tragically passed away. You feel the sarcasm in his speech when he fights yet another masked villain. This comic is Luke Cage at its best.

    However, it’s not all about David F. Walker; Nelson Blake, who does an excellent job on the art, joins him on the title.

    Whether you’re a brand new fan thanks to the Luke Cage Netflix show or an old school fan from the ‘70s, you need to pick up Luke Cage #1. The last page alone will have long-time fans of both Luke Cage and Iron Fist squealing with delight, as Walker reaches deep into the Marvel Universe for a special surprise reveal. [Josh P. at TFAW.com]

    IF YOU LOVE LUKE CAGE, CHECK OUT THE UPCOMING DEFENDERS SERIES!

    Mighty Morphin Power Ranger comics at TFAW.com

    Mighty Morphin Power Rangers #15
    By: Kyle Higgins, Tom Taylor, Jamal Campbell, Trey Moore, Goni Montes, Dan Mora, Frazer Irving

    Man, we’re only 15 issues in, but it feels like so much more time has passed. We’ve gone way past what happened in the show, straight into alternate timelines where Tommy never broke free of Rita and destroyed the Power Rangers, both our Mighty Morphin’ variety and beyond.

    This issue tells us where Zordon has been, what he’s seen from both timelines and why he still believes in the Rangers, including Tommy Oliver. As a big Power Rangers fan. I can honestly say Kyle Higgens has been doing an amazing job throughout this series. In fact, Boom! Studios and all their Power Rangers comics have been fantastic.

    If you are, on any level, a Power Rangers fan, even if you watched only a little bit of the show, then do yourself a favor and pick up this series. [Martin M. at TFAW.com]

    GET READY TO GO GO POWER RANGERS WITH BOOM! STUDIOS NEWEST SERIES COMING IN JULY!

    Harley Quinn #20
    By: Amanda Conner, Chad Hardin

    I’ve been a huge Harley Quinn fan since first seeing her debut on the Batman Animated Series cartoon. I’m also one of those fans that have loved the interpretation that Jimmy Palmiotti and Amanda Conner came up with. If you’ve read any issue of this run since her reinvention in the New 52, you know what to expect with Harley Quinn #20.

    The crazy Harley has once again found herself in a chaotic situation. Harley Sinn captures her friends, her parents are coming to visit, and someone from the future is out to kill her. Harley handles these situations in a way that only she can do, and it’s a guarantee you’ll crack up at least two or three times in this issue.

    The back-up story from Paul Dini and Jimmy Palmiotti is just the icing on the cake. For fans of classic ‘90s Harley, this issue is worth buying just for this story.

    If you’re a fan of Harley Quinn, it’s likely you’re already buying this issue. However, if you haven’t yet checked out the zany adventures of Harley, then this comic is a great starting point.[Josh P. at TFAW.com]

    MAKE SURE TO CHECK OUT ALL OF OUR HARLEY QUINN MERCHANDISE!

    What did you think of these books? What should we review next week? Let us know below!

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