Tag: Tarzan

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    There’s a New Batman in Town!

    NCBD Sept 28th

    It’s our favorite time of the week, and that means we’ve got another installment of New Comic Book Day for you! Here are a few of this week’s new releases that stood out from the crowd. Check out our other blog articles so see our thoughts on other books. Be sure to comment or share our post on Facebook or Twitter if you like our articles!

    SPOILER ALERT — We try to keep from posting spoilers, but one may sneak through to our reviews now and again. Read with caution, true believers.

    Tarzan on the Planet of the Apes comics at TFAW.com

    Tarzan on the Planet of the Apes #1
    By: Tim Seeley, David Walker, Fernando Dagnino, Sandra Molina, Duncan Fegredo

    In a change of events from the end of Beneath the Planet of the Apes film, Cornelius and Zira travel back in time to 1901 West Africa instead of 1970’s North America. Here they found a young Tarzan and raised him as their own along with their son, Milo. When the Ape King Kerchak is abducted by hunters, Tarzan and family rush to his rescue, only to place themselves in further danger.

    Writers Tim Seeley and David Walker prove to not only be fans of both Planet of the Apes and Tarzan but both imaginative in finding a loophole in bringing these two worlds together in a way that honors both franchises. All while creating a new exciting direction. Fernando Dagnino’s pencils perfectly capture the feel of both worlds, and dynamically crafts action sequences worthy of the characters. If you’re looking for a fresh new take on classic stories, Tarzan on the Planet of the Apes is a must read. [Mikey N. at TFAW.com]

    ORDER TARZAN ON THE PLANET OF THE APES COMICS TODAY

    Batman Beyond comics at TFAW.com

    Batman Beyond Rebirth #1
    By: Dan Jurgens, Ryan Sook, Tony Avina, Jeremey Lawson

    Terry McGinnis is back from the dead, and he may not be the only one. Batman Beyond Rebirth #1 gets you up to speed if you’ve never watched the animated television series or read any of the Batman Beyond comics. With a quick recap of Terry’s Batman origin pulled straight from the cartoon, the issue also gives us some insight on what has happened to Terry’s world while he was gone.

    The main story we get from Batman Beyond Rebirth #1 is that Neo-Gotham’s “Jokerz” gang is up to something much bigger than they have ever done in the past, and Terry needs to figure what that plan is before it’s brought to life.

    Dan Jurgens does a great job setting up what is sure to be an exciting first arc in the Rebirth of Batman Beyond. I always loved how the Batman Beyond series took inspiration from past Batman stories. You can see elements from all over Bat-Lore. It’s almost as if history repeats itself.

    Ryan Sook, Jeremy Lawson, and Tony Avina all do a great job with the hard lines and neon colors of Neo-Gotham. Even if you didn’t watch the show or read previous Batman Beyond comic books, you should jump on this schway series! [Martin M. at TFAW.com]

    SEE MORE BATMAN BEYOND COMICS

    Extraordinary X-Men comics at TFAW.com

    Extraordinary X-Men #14
    By: Jeff Lemire, Victor Ibanez, Humberto Ramos

    Still dealing with the aftermath of their recent encounter with Apocalypse, the X-Men are all now split dealing with different issues. Iceman and Nightcrawler encounter Colossus who’s now transformed by Apocalypse. Forge is left with Apocalypse as he tries to find a way to reverse what happened to Colossus. Storm and Magik look for their missing student, Sapna. Finally, Logan and Jean Grey share some quiet moments being away from their in-danger teammates.

    Jeff Lemire splits the group expertly. With so many things happening simultaneously, it can often feel like nothing is really happening, but Lemire is able to keep all these scenes focused on the big picture of the main story, with all of them being meaningful with character defining moments. The art from Victor Ibanez is incredibly expressive. Just the way he draws subtle emotions on Apocalypse’s face is enough to haunt me. Once again, Extraordinary X-Men proves to be one of the most exciting books published by Marvel. [Mikey N. at TFAW.com]

    SEE EVEN MORE X-MEN PRODUCTS AT TFAW

    Flash comics at TFAW.com

    Flash #14
    By: Joshua Williamson, Carmine Di Giandomenico, Ivan Plascencia, Steve Wands

    [Josh C. at TFAW.com]

    Epic. That’s my summation of this issue (and Joshua Williamson’s story thus far). My heart is beating fast. We now know the identity of Godspeed, and it makes things more tragic. After a quick battle against Godspeed in the first four pages of The Flash #7, Barry has to flee the fight so he can recover from a pretty hefty beat-down.

    A few consistent themes exist over the course of The Flash‘s run:

    • timing — being in the wrong/right place at the wrong/right time, or being fast enough to save somebody
    • addiction — the Speed Force has proven especially addictive to villians
    • yearning to right past wrongs

    Williamson expertly weaves these elements together in this issue — he’s crafting a story that is tense and exciting. This story matters; it has emotional weight that you can feel. I’m especially intrigued by how I identify with Godspeed, whose intentions are actually kind of pure. It comes down to how this person is willing to compromise to get to those ends that makes them a villain.

    If you’re just catching up with the story, this will be a fun issue that will quickly grab your attention and spark your love for this character, the writing chops of Josh Williamson, and the awesome artwork that Carmine Di Giandomencio and Ivan Plascencia are putting on the page. Di Giandomencio is laying down some really great stuff — it’s clear he’s studied how to depict movement in this medium, and it’s paying off in spades in this issue. Plascencia’s colors are gorgeous, especially when it comes to depicting the Speed Force. Just outstanding work all around. #TeamFlash [Josh C. at TFAW.com]

    HURRY OVER TO OUR FLASH THEME PAGE

    What did you think of these books? What should we review next week? Let us know below!

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    Pathfinder Worldscape: A Who’s Who of Fantasy Characters

    Exclusive Intervie With Pathfinder Worldscape Writer Erik Mona

    Pathfinder fans, you’re in for a real treat in Dynamite’s upcoming six-issue Pathfinder Worldscape miniseries written by Erik Mona (Pathfinder: Hollow Mountain) and art by Jonathan Lau (Red Sonja and Cub, Miss Fury).

    We had the chance to chat with series writer Erik Mona about his favorite part of writing this series and where he hopes to the story. Read on for insights into the series and see how you can win a copy of Pathfinder Worldscape #1 signed by Mona and series artist Jonathan Lau!

    TFAW: You have plenty of awesome Pathfinder comics under your belt–dozens of adventures. Each one leads us on a new journey. What is different about this one?

    Erik Mona: Pathfinder comics to date have taken us into dark and deadly dungeons, into the winding streets of treacherous cities, and even into the unknown corners of our heroes’ pasts, but things really jump to the next level with Pathfinder Worldscape, which transports our heroes to an entirely different dimension — the Worldscape. The Worldscape is an ancient trap created by a long-dead wizard to gather the greatest warriors from three worlds — Pathfinder’s Golarion, John Carter’s Barsoom, and Earth, including its remote history during Red Sonja’s Hyborian Age.

    In the course of the 6-issue series, the Pathfinder heroes cross swords with the likes of Red Sonja, John Carter of Mars, Tars Tarkas, Tarzan, and the jungle heroes Thun’da and Fantomah, among many others. The character interactions are a huge highlight for me.

    Crossing over Pathfinder characters with heroes created by Edgar Rice Burroughs, Robert E. Howard, and Frank Frazetta — artists who inspired the fantasy roleplaying hobby that ultimately inspired Pathfinder itself — definitely counts as new and different!

    “I’ve been tinkering with the Pathfinder Worldscape idea for years…”

    Pathfinder Worldscape Preview Page 1TFAW: With this huge cast of characters, did you find this story more difficult to manage or does it just come at ease at this point?

    Mona: The enormous cast of Pathfinder Worldscape presents some challenges, to be sure. You want to give everybody a chance to shine and do their thing while still having pages left over to tell an actual story. When you’re mashing together multiple properties in a dimension informed by the cultures of three different worlds (and at any time during the history of those worlds), there’s a strong temptation to over-indulge in world-building and wheel spinning about how this or that minor detail works into the overall character of the Worldscape dimension itself.

    My background in writing for tabletop RPGs has me thinking about all kinds of details that will never really play into the story. I’ve spent a significant amount of time thinking about the role of bullets in the Worldscape, as an example. While most of the Worldscape’s inhabitants come from eras or lands that fit well with traditional sword & sorcery themes, it’s perfectly likely someone trapped in the Worldscape will encounter a World War II soldier, a pistol-toting hero of America’s high plains, or a musket-wielding, fanatical street-fighter of Revolutionary France. Assuming they appear in the Worldscape with only the ammunition they bring with them, that makes their bullets a very rare and valuable commodity.

    I imagined a whole barter economy based around warriors seeking out the appropriate bullets for their chosen weapons, but after spending a considerable amount of time thinking about this, I snapped back to reality and realized that details like this — while perhaps quite interesting, useful, and even necessary to support a Pathfinder RPG campaign set in the Worldscape, probably weren’t going to enter into the comic book story too much.

    Happily, I’m fairly certain all that world-building will come into play in Worldscape-oriented Pathfinder RPG products down the line, but right now I’m putting my full effort into the comic book.

    TFAW: What exciting lands/places might we see on this adventure?

    Mona: The Worldscape itself is as exciting as you can get, with elements literally ripped out of the worlds in conjunction with it.

    Frank Frazetta’s jungle hero Thun’da, for example, lives in a place called the “Dawn Land,” a sort of time-lost valley filled with cave men, dinosaurs, amazons, and weird monsters. I always thought it strange that the subtitle of Thun’da’s comic was “King of the Congo,” when so many of his adventures took place in a much more interesting (and, from today’s standards, a much less politically fraught) location.

    I’m far more interested in struggles against pterosaurs and shaggy cave men than I am in fights against stereotypically primitive African witch doctors, and during a thorough review of fantasy-oriented stories and characters from the jungle comics of the ’40s and ’50s, Thun’da’s stories stood out as exceptional because of the weird monsters and lost cities.

    Naturally, when I started constructing the Worldscape plan, I drew in not just Thun’da and his savage girlfriend Pha, but also the entirety of his Dawn Land refuge, ruined cities and all. The central location of the Worldscape series, the brutal city of Shareen, is in fact drawn from Thun’da’s early adventures.

    Beyond that we’ve got misty valleys stuffed with Barsoomian white apes and a cadre of trained killers, another ruined city inhabited by the simian scum of three worlds, and the jungle itself, nominally ruled by the Council of Jungle Kings and their enigmatic and elusive First King, Tarzan of the Apes. Whether traveling by foot, by thoat, or by airship, the lands of the Worldscape promise death and danger at nearly every turn.

    “The character I’m enjoying the most and the one who has become weirdly central to the plot of the whole thing is Fantomah.”

    Pathfinder Worldscape Preview Page 2TFAW: Was this an idea that you had brewing for a while? How did this all come together?

    Mona: I’ve been tinkering with the Pathfinder Worldscape idea for years, since shortly after signing on to Dynamite and becoming more familiar with their roster of amazing licensed characters.

    So many of their heroes are based on the same fiction and characters that inspired tabletop gaming back in the early ’70s, and in particular Pathfinder has always been a gaming brand firmly in touch with its “pulp” roots.

    Working with characters created by Burroughs, Howard, and Frazetta…it’s just too tempting to try to put it all together and do something cool. Add to that that each issue of Pathfinder Worldscape contains a Pathfinder RPG rules appendix that provides official RPG statistics for these legendary heroes — in some cases heroes people have wanted game adaptations of literally for decades — and I had to try to put something together.

    At the time Dynamite had already teamed up many of their modern-day pulp heroes in their Masks comic, and Bill Willingham had just mashed a bunch of them together in a steampunk-inspired series called Legenderry. It seemed obvious to me that crossing over their awesome fantasy characters was the next logical step. In the meantime, Dynamite also launched the Swords of Sorrow series, which teamed up nearly all of their female characters, and Worldscape is the next logical progression.

    At a certain point I’d put so much work and thought into how to make it all happen that Dynamite offered me the chance to write the series myself, which is a huge, humbling opportunity!

    “Jonathan [Lau] has a fantastic attention to detail and an inventive spirit…”

    Pathfinder Worldscape Preview Page 4TFAW: How did the artist, Jonathan Lau, become involved with this epic adventure?

    Mona: Jonathan was my favorite of several artists Dynamite suggested for the project. I was familiar with his work on former Pathfinder writer Jim Zub’s Red Sonja and Cub from a few years back, so I was already familiar with his visual sensibility and his strong action compositions.

    What I didn’t know at the time was that Jonathan has a fantastic attention to detail and an inventive spirit that fills every nook and cranny of the book with interesting things to look at.

    His Tars Tarkas is probably my favorite version of the character I’ve seen in comics to date, and it’s fascinating to see him adapt characters like Thun’da, Fantomah, and the immortal empress Camilla, who haven’t really been in active production since the ’40s or ’50s (barring a limited series or guest appearance here and there).

    I’m thrilled to be working with him on the series, and each page I get from him on the earlier issues inspires me to put even crazier characters and scenes into the later issues I’m writing now.

    TFAW: With such a large roster of characters, have you found that you favor one more than others?

    Mona: I’m honored to work on all of them, especially Red Sonja and John Carter, two titans of fantasy publishing.

    Oddly, the character I’m enjoying the most and the one who has become weirdly central to the plot of the whole thing is Fantomah, the beautiful, nigh-omnipotent skull-faced woman introduced by literal madman Fletcher Hanks way back in ’40’s Jungle Comics #2. I’ve been mystified by this character (and by Fletcher Hanks) ever since reading about her in the incomparable “I Shall Destroy All the Civilized Planets” collection/biography by Paul Karasik from a few years back.

    When Dynamite challenged me to add some public domain fantasy heroes to their already impressive roster, I immediately leapt to Fantomah, and I’ve never really looked back. Hanks portrayed Fantomah as this unstoppable force of nature capable of just about anything. Unlike staid jungle heroes of the era, it was never really clear whether Fantomah was a hero or a villain, just that you never wanted to cross her, lest she rip the skin from your flesh, turn you into some crazy plant creature, or dispatch you in whatever weird way Fletcher Hanks could concoct between bottles of whiskey. In Pathfinder RPG terms, she’s basically a god, which opened up another interesting element of philosophy for the series.

    Each of the three worlds involved — Earth, Barsoom, and Golarion — have very different relationships with religion, and what it means to be a god. For most of the people of Earth — certainly the more or less modern ones like Thun’da and John Carter, “God” is something to be inferred as a matter of faith.

    Pathfinder Worldscape Preview Page 3On Barsoom, religion is a fraud designed to deliver the dying to a valley where they are drained of blood by bizarre plant creatures so that their bloodless corpses can be eaten by a cannibal priesthood of Holy Therns (also, by the way, in Worldscape). Burroughs’ “The Gods of Mars,” the second of his John Carter books, is largely about that religion.

    Then you’ve got the Pathfinder world of Golarion, where gods are literally, indisputably present and real and divine. It’s not so much a matter of belief as it is acknowledgement of existing supernatural forces, and that gives me a lot to play with in terms of how my characters interact with the world and their predicament as captives of the Worldscape.

    John Carter and the cleric Kyra get a nice juicy conversation about this, but Fantomah plays an important role in this aspect of the story as well, and I’m thrilled to be able to use her!

    “I’m still hard at work crafting cool Pathfinder RPG rules appendices for each issue…”

    TFAW: Do you have any other projects coming up that we should know about?

    Mona: In addition to running Paizo’s day-to-day publishing operations, managing the creative staff, and making diabolical plans for the future of the Pathfinder Roleplaying Game, most of my focus these days is soundly on Pathfinder Worldscape.

    Most of the scripting is out of the way at this point, but I’m still hard at work crafting cool Pathfinder RPG rules appendices for each issue. I just finished official game statistics for Red Sonja, for example, and now I’m noodling around with Tars Tarkas, who will appear in the second issue. After that we’ve got Tarzan, Thun’da, and a whole host of others. How much damage does a radium pistol do? What’s the Strength bonus for a green Martian? I dunno, but I will know soon, and it’s really exciting to map the game designer part of my brain over the story I’ve been composing using my comics writing circuits.

    You can keep up with my projects and get some insight into the Pathfinder RPG adaptation process behind Worldscape by checking out my blog at erikmona.com or following me on Twitter @erikmona.

    TFAW: What comics are you enjoying right now?

    Mona: Oh, man, there are so many! I went in way deep on DC’s New 52 a few years back and am working my way through a longbox of backissues of Snyder’s Batman, which has been fantastic, of course. I’m always keen to follow former Pathfinder comics writer Jim Zub on whatever he’s doing, and I really like what he’s been rolling out with Wayward, as well as his new title Glitterbomb, from Image. I’m highly intrigued by DC’s Young Animal imprint. The first issue of the new Doom Patrol was fantastic, and I can’t wait to break out a copy of Cave Carson Has a Cybernetic Eye. As far as comic titles go, that’s probably the best I’ve heard in a long time!

    We want to thank Erik for taking the time out of his busy schedule to chat with us! Make sure to order your copies of Pathfinder Worldscape.

    ORDER PATHFINDER WORLDSCAPE ISSUES

    Are you looking forward to Pathfinder Worldscape? Tell us which character you’re looking forward to seeing in the Worldscape in the comments below and you’ll be in the running to get a copy of Pathfinder Worldscape #1 signed by Erik Mona and Jonathan Lau!

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